Blizzard is adding and modifying unit models which will not even be in single-player to make them accessible to models.
#Advanced map editor Patch#
With Patch 1.4.0, modders can now use actor cheats to create and manipulate actors on the fly while running a test map from the editor. You may choose to fully understand all other tutorials. You need a basic understanding, what "Actor" means (SC2-Editor). Actor cheats This tutorial is not needed in the beginning. Data Module In this tutorial, we will go over ways to modify existing data including modifying unit health, armor, starting energy, adding and removing existing abilities to units, and modifying weapon firing rates and damage. You need to buy SC2 to publish Maps or Mods.
#Advanced map editor mod#
Publishing If you want to play your map online with other players, or if you want others to be able to use your mod in their maps, it must be published to. Trigger Module Learn to use the Trigger Module by creating Triggers to handle victory, defeat, and scripted in-game events. Terrain Module Our first map making tutorial introduces you to the ins and outs of the StarCraft II editor’s terrain module. It is strongly recommended to start with these tutorials before you want to create your own Map (or Mod). Blizzard created a tutorial, which will create a new Map from the scratch. To fully understand the SC2-Editor, you will need time and basic programming skills (IF. When checked, these objects will make odd use of other fields its trainer type value will be the connecting map number, its Sight Radius / Berry Tree Id will be the connecting map group, and its z coordinate will be the object’s local id on the connecting map.Blizzard, us. () Blizzard Tutorials: Getting started Used to replace objects that are visible in a map’s connection with their corresponding object on the connecting map. Each berry tree in the game has a unique berry tree id. If the object is a berry tree, this specifies the global id of the berry tree. If the object is a trainer, this property control how many tiles the trainer can see to spot the player for battle. If the object is a trainer, TRAINER_TYPE_NORMAL means that the trainer will spot the player in the object’s line-of-sight. If the Event Flag is set to 0, then the object will always be visible because 0 means “no flag”. If the flag is set (equal to 1), then the object will be invisible. The flag value that controls if the object is visible. The script that executes when the player interacts with the object. The ensures that the object is always within the specified range from its original position. Movement types that involves walking or moving around the map can be bounded by a radius.
The movement type used by the object during normal gameplay. Some script values use this local id to specify object when using scripting commands such as applymovement. This is the local id of the object in the map.